The new FBX pipeline in Mush3D provides users with the ability to export sculpted skeletal animations for use in games. Here’s a step-by-step guide on how to utilize the FBX pipeline:
- Importing FBX Files:
- Use the FBX node to import an FBX file into Mush3D.
- Add multiple nodes to the scene as desired.
- Exporting FBX Files:
- To export the final result, create an Export FBX Node.
- Insert the Export FBX Node between the last deformer node in the chain and the Mesh Draw Node.
- Note that deformations from nodes prior to the Export FBX Node will disappear. To retain those deformations, create “Sample Keys”.
- Creating Sample Keys:
- With the Export FBX Node selected, hold Shift and click on the timeline to create sample keys.
- It is recommended to create sample keys on the first frame, last frame, and some additional frames in between.
- Keep some distance between the sample keys and consider adding them to hero frames of the animation.
- When the FBX file is exported, it will contain an extra blend shape for each sample key.
- These blend shapes will be combined and animated to ensure that what you see in the game engine matches the results in Mush3D.
The FBX pipeline in Mush3D offers a powerful solution for achieving accurate deformations, cloth simulations, jiggles, and more in real-time game environments. It enables seamless integration of sculpted skeletal animations into game projects, delivering high-quality results and maintaining consistency with the animations created within Mush3D.