Model byAntoine VerneyArtStation portfolio

Shot finishing for animation caches

Mush3D

Sculpt, simulate, transfer, and enrich deformation directly on animated caches, including multi-resolution edits on already animated meshes.

GPU-accelerated shot finishing for high-end games, visual effects, and machine-learning deformer pipelines.

Mush3D 2.0 legacy access

Need old downloads, an existing Mush3D 2.0 license key, or your previous WordPress/EDD account? Use the legacy portal. New Mush3D 3.0 accounts are separate.

Sculpt directly on animated caches
Multi-resolution animated mesh sculpting
GPU-driven interactive deformation
Simulation and transfer deformers
ML-ready animation cache preparation
License-managed desktop access

Production workflow

Dramatically enhance production animation caches.

Traditional sculpting tools are built around static meshes. Mush3D works on animated caches, which makes it practical for final polish, multi-resolution animated mesh edits, facial fixes, deformation cleanup, simulation, and production shot work.

Facial 4D transfer

Enhance facial 4D transfer between faces

Use the Pose Trainer deformer to improve facial 4D transfers between different characters, learning target-specific corrections so expressions keep their volume, silhouette, and sculpted intent.

Pose Trainer

Improve animation caches from sculpted poses

Train corrections from pre-sculpted pose examples, then apply them across an animation cache to repair recurring deformation issues without rebuilding the rig.

Simulation

Tetrahedron-based simulation

Paint masks where tetrahedron volumes should be added, then use those volumes to deform areas like muscles, fat, or other soft tissue.

Mush3D sculpting system showing multi-resolution animated cache editing

Sculpting system

Sculpt animated caches at any resolution

Use powerful sculpting brushes directly on animated caches, including tools that clone surface detail from different meshes. Mush3D can reconstruct subdivision levels from cached animation, so artists can work at any resolution while keeping every modification on one shared layer across the whole mesh stack.

Mush3D blend shape transfer interface showing expression set cloning controls

FACS workflow

Blend shape set transfer

Use cloning tools to fix FACS and blend shape set transfers across different faces when expression libraries need cleanup.

Mush3D wrinkle simulation interface showing dynamic skin motion controls

Skin motion

Dynamic wrinkles

Mask the skin areas you want to simulate, then generate dynamic wrinkles and surface motion from the animated performance.

ML deformer preparation

Better animation caches before machine learning gets involved.

Mush3D gives teams a practical way to clean, improve, and enrich cached animation before it is used to train or deploy real-time machine-learning deformation systems.

Clean training input

Repair deformation issues and facial artifacts before cached animation becomes training or reference data.

Bridge offline and real-time

Prepare animation data for real-time ML deformation systems without losing artist direction in the process.

Access

Work online or run Mush3D as a standalone desktop app.

Online app

Access Mush3D through the web app when you want account-based use from a browser.

Standalone app

Download Mush3D for standalone desktop use on Windows, Linux, and macOS, managed through the same license system.