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  5. Jiggle


Jiggle layer is used to apply secondary movement on a specific area. Just create the layer use the mask brush to paint the area you want to affect.

By default the movement won’t “collide” with the mesh, going inside, as you increase “as muscle” the jiggle will start to move around the area and avoid going inside. Keep Integrity Iterations is used to remove any noise you may see on the mesh.

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