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Cloth

Cloth Layer is used to add dynamic wrinkles on the mesh. Before create the cloth layer you need to set the rest pose. You can select a mesh from the Shape Browser before create the layer or if you don’t have one, go to a frame where the mesh close to a rest pose and save a morph target. The Solver will respect and keep the volume of the mesh. As you increase iterations the wrinkles tend to be bigger.

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